[videojs mp4=”http://mtgprotutor.com/Videos/Daily Boost 233 – Khans of Tarkir.mp4″]
The Best Ones
Watch the video to learn why these are the best.
How do you evaluate Take Up Arms? Let’s see.
Development: Three instant 1/1’s can really develop your board.
Parity: A few extra chump blockers will help stall your opponent. Or they could be used to turn the corner on your enemy.
Winning: Three extra attackers when you’re ahead is never a bad thing.
Losing: While not a game turning card you can buy yourself a few turns to draw into answers.
Take Up Arms was my pick of this pack because it is mono color which keeps us open. Chief of the Scale is two color and Jeskai Ascendancy is three which at significantly harder to draft around when picked first.
What Do You Think?
A rising tide lifts all ships.
Would you make the same first pick I did?
Leave a comment below.
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