[videojs mp4=”http://mtgprotutor.com/Videos/Daily Boost 225 – Khans of Tarkir.mp4″]

What’s Inside

Sultai ascendancyTemur chargerArmament corpsVenerable lammasuWar behemoth
Efreet weaponmasterTormenting voiceDismal backwaterEmbodiment of springDisowned ancestor
Hooting mandrillsSmite the monstrousCanyon lurkersSidisi’s pet

The Best Ones

Sultai ascendancyArmament corpsDismal backwaterHooting mandrills

Watch the video to learn why these are the best.

My Pick

Armament corps

How do you evaluate Armament Corps? Let’s see.

Development: I am happy to have Armament Corps in my opening hand because I can set up my board with outlast lords and then give two +1/+1 counters and get immediate advantage.

Parity: You can turn the corner with well placed counters from this soldier column.

Winning: The Corps won’t make you lose so no worries here..

Losing: You’ll get a very relevant blocker if all you can do is get a 6/6. That can buy you the time needed to draw and answer.

Armament Corps a great creature. It costs 5 and gives you 6 power on the board. You can make it a 6/6 or a 4/4 and beef up other creatures.

I recommend at least giving one of the +1/+1 counters to Armament Corps because then it will benefit from any outlast lords in play. Then give the other +1/+1 to a creature that doesn’t already have one so it can be boosted too.

What Do You Think?

A rising tide lifts all ships.

Would you make the same first pick I did?

Leave a comment below.



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