[videojs mp4=”http://mtgprotutor.com/Videos/Daily Boost 201 – Khans of Tarkir.mp4″]

What’s Inside

Necropolis FiendHordeling outburstRaiders’ spoilsTemur charmStubborn denial
Swiftwater cliffsLongshot squadPonyback brigadeKheru dreadmawAlpine grizzly
Glacial stalkerMardu hordechiefArrow stormTreasure cruise

The Best Ones

Necropolis FiendSwiftwater cliffsTreasure cruise

Watch the video to learn why these are the best.

My Pick

Necropolis Fiend

How do you evaluate Necropolis Fiend? Let’s see.

Development: Definitely not a development card. Ideal you want to draw Necropolis Fiend one turn 4 when you have cards in the yard.

Parity: Top decking Necropolis Fiend is good because you can play him and then start destroying your opponents’ field.

Winning: This Demon will not keep you from victory.

Losing: A fat, flying body that blocks well, coupled with a removal ability… Necropolis Fiend has what it takes to turn a game around but it all depends on how many cards are in your yard.

What Do You Think?

A rising tide raises all ships.

Leave a comment below so we can pool our knowledge and learn Khans of Tarkir faster.

Would you first pick Necropolis Fiend from this pack?

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