[videojs mp4=”http://mtgprotutor.com/Videos/Daily Boost 198 – Khans of Tarkir.mp4″]

What’s Inside

Mardu ascendancyNomad outpostDeath frenzyGurmag swiftwingRugged highlands
Bring lowForce awayTemur bannerKill shotSmoke teller
Rotting mastodonWetland sambarFirehoof cavalryShatter

The Best Ones

Nomad outpostDeath frenzyKill shot

Watch the video to learn why these are the best.

My Pick

Death frenzy

How do you evaluate Death Frenzy? Let’s see.

Development: With Death Frenzy in your opening hand you can plan around it. You can save some creatures in hand and then wipe your opponent’s board on turn 5.

Parity: If you are able to eliminate enough of your opponent’s creatures and keep yours around then Death Frenzy will turn a parity state in your favor.

Winning: Not good when you’re winning. You do not want to destroy your own board state when you are ahead.

Losing: By destroying multiple cards with just your one gives you card advantage and time to rebuild.

I break from my normal mono colored creature on the first pick rule because no creature in this pack is outstanding and mass removal is nice to have on hand.

What Do You Think?

A rising tide raises all ships.

Leave a comment below so we can pool our knowledge and learn Khans of Tarkir faster.

Would you first pick Death Frenzy from this pack?

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