[videojs mp4=”http://mtgprotutor.com/Videos/Daily Boost 188 – Khans of Tarkir.mp4″]

What’s Inside

Thousand windsTemur chargerMonastary swiftspearVenerable lammasuAbzan guide
Swiftwater cliffsShambling attendantsMardu bannerSidisi’s petSmoke teller
CancelFeat of resistanceBloodfire expertScaldkin

The Best Ones

Thousand windsAbzan guideFeat of resistance

Watch the video to learn why these are the best.

My Pick

Thousand winds

How does Thousand Winds stand up when critically evaluated? Let’s see.

Development: Normally 6 mana spells are outside of the development range but with morph that changes.
I am happy to have Thousand Winds in my opening hand because I can play it on turn three.

Parity: If Thousand Winds is face down it’s an amazing parity card because when you’re opponent attacks you will punish them.

Winning: If you’re winning you can always hard cast Thousand Winds for a 5/6 flyer.

Losing: Having 7 mana to use when you’re losing will prove to be the problem here. If you can catch your opponent then this card ¬†can turn the game around for you.

What Do You Think?

A rising tide raises all ships.

Leave a comment below so we can pool our knowledge and learn Khans of Tarkir faster.

Would you first pick Thousand Winds from this pack?

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