[videojs mp4=”http://mtgprotutor.com/Videos/Daily Boost 125 – Magic 2015.mp4″]
The Best Ones
Watch the video to learn why these are the best.
Heat Ray is a great removal spell because it scales with the game.
You can use it in the early game to get rid of a small blocker that is holding up your aggressive force or in the late game when you have more mana in order to deal with a bomb.
Regardless of when you draw Heat Ray you can find a use for it and usually have the mana to get a good effect out of it. That’s why it’s so good.
What Do You Think?
A rising tide raises all ships.
Leave a comment below so we can pool our knowledge and win more drafts.
Would you first pick Heat Ray?
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