[videojs mp4=”http://mtgprotutor.com/Videos/Daily Boost 250 – Khans of Tarkir.mp4″]
What’s Inside
[draft]end hostilities
raiders’ spoils
highspire mantis
sandsteppe citadel
kill shot
wind-scarred crag
act of treason
snowhorn rider
jeskai windscout
thornwood falls
rotting mastodon
feed the clan
trumpet blast
sage-eye harrier[/draft]
The Best Ones
[draft]end hostilities
highspire mantis
sandsteppe citadel
snowhorn rider[/draft]
Watch the video to learn why these are the best.
My Pick
[draft]End Hostilities[/draft]
How do you evaluate End Hostilities? Let’s see.
A board wipe can get you back in the game. Just be sure you’re quick to follow with big board presence.
Development: With End Hostilities in my opening hand I can choose to sand bag and set back my opponent.
Parity: You lose your creatures too, so depending on the situation you may not want to fire this spell off.
Winning: Board wipes are among the few cards that are awful when you’re ahead.
Losing: Buy youself time and set your opponent back.
What Do You Think?
A rising tide lifts all ships.
Would you make the same first pick I did?
Leave a comment below.