[videojs mp4=”http://mtgprotutor.com/Videos/Daily Boost 248 – Khans of Tarkir.mp4″]

What’s Inside

[draft]thousand winds
sultai soothsayer
monastery swiftspear
bellowing saddlebrute
abomination of gudul
abzan banner
jeskai student
scoured barrens
bloodfire mentor
singing bell strike
temur banner
sultai scavenger
alpine grizzly
rush of battle[/draft]

The Best Ones

[draft]thousand winds
sultai soothsayer
bellowing saddlebrute
scoured barrens[/draft]

Watch the video to learn why these are the best.

My Pick

[draft]Thousand Winds[/draft]

How do you evaluate Thousand Winds? Let’s see.

A 5/6 flyer will do serious damage. Turning it face up for a tempo play is super sweet and should put you in a position to win.

Development: Thousand Winds is not a development card but it will develop the board when turned face up. Does that make sense?

Parity: A 5/6 flyer is great in a stalled board because it can get through so much.

Winning: You’ll stay ahead with Thousand Winds

Losing: If you are able to turn Thousand Winds face up at the right time you can turn a losing game into a winning one.

What Do You Think?

A rising tide lifts all ships.

Would you make the same first pick I did?

Leave a comment below.