[videojs mp4=”http://mtgprotutor.com/Videos/Daily Boost 225 – Khans of Tarkir.mp4″]

What’s Inside

[draft]sultai ascendancy
temur charger
armament corps
venerable lammasu
war behemoth
efreet weaponmaster
tormenting voice
dismal backwater
embodiment of spring
disowned ancestor
hooting mandrills
smite the monstrous
canyon lurkers
sidisi’s pet[/draft]

The Best Ones

[draft]sultai ascendancy
armament corps
dismal backwater
hooting mandrills[/draft]

Watch the video to learn why these are the best.

My Pick

[draft]armament corps[/draft]

How do you evaluate Armament Corps? Let’s see.

Development: I am happy to have Armament Corps in my opening hand because I can set up my board with outlast lords and then give two +1/+1 counters and get immediate advantage.

Parity: You can turn the corner with well placed counters from this soldier column.

Winning: The Corps won’t make you lose so no worries here..

Losing: You’ll get a very relevant blocker if all you can do is get a 6/6. That can buy you the time needed to draw and answer.

Armament Corps a great creature. It costs 5 and gives you 6 power on the board. You can make it a 6/6 or a 4/4 and beef up other creatures.

I recommend at least giving one of the +1/+1 counters to Armament Corps because then it will benefit from any outlast lords in play. Then give the other +1/+1 to a creature that doesn’t already have one so it can be boosted too.

What Do You Think?

A rising tide lifts all ships.

Would you make the same first pick I did?

Leave a comment below.