[videojs mp4=”http://mtgprotutor.com/Videos/Daily Boost 201 – Khans of Tarkir.mp4″]

What’s Inside

[draft]Necropolis Fiend
hordeling outburst
raiders’ spoils
temur charm
stubborn denial
swiftwater cliffs
longshot squad
ponyback brigade
kheru dreadmaw
alpine grizzly
glacial stalker
mardu hordechief
arrow storm
treasure cruise[/draft]

The Best Ones

[draft]Necropolis Fiend
swiftwater cliffs
treasure cruise[/draft]

Watch the video to learn why these are the best.

My Pick

[draft]Necropolis Fiend[/draft]

How do you evaluate Necropolis Fiend? Let’s see.

Development: Definitely not a development card. Ideal you want to draw Necropolis Fiend one turn 4 when you have cards in the yard.

Parity: Top decking Necropolis Fiend is good because you can play him and then start destroying your opponents’ field.

Winning: This Demon will not keep you from victory.

Losing: A fat, flying body that blocks well, coupled with a removal ability… Necropolis Fiend has what it takes to turn a game around but it all depends on how many cards are in your yard.

What Do You Think?

A rising tide raises all ships.

Leave a comment below so we can pool our knowledge and learn Khans of Tarkir faster.

Would you first pick Necropolis Fiend from this pack?