[videojs mp4=”http://mtgprotutor.com/Videos/Daily Boost 188 – Khans of Tarkir.mp4″]
What’s Inside
[draft]thousand winds
temur charger
monastary swiftspear
venerable lammasu
abzan guide
swiftwater cliffs
shambling attendants
mardu banner
sidisi’s pet
smoke teller
cancel
feat of resistance
bloodfire expert
scaldkin[/draft]
The Best Ones
[draft]thousand winds
abzan guide
feat of resistance[/draft]
Watch the video to learn why these are the best.
My Pick
[draft]thousand winds[/draft]
How does Thousand Winds stand up when critically evaluated? Let’s see.
Development: Normally 6 mana spells are outside of the development range but with morph that changes.
I am happy to have Thousand Winds in my opening hand because I can play it on turn three.
Parity: If Thousand Winds is face down it’s an amazing parity card because when you’re opponent attacks you will punish them.
Winning: If you’re winning you can always hard cast Thousand Winds for a 5/6 flyer.
Losing: Having 7 mana to use when you’re losing will prove to be the problem here. If you can catch your opponent then this card can turn the game around for you.
What Do You Think?
A rising tide raises all ships.
Leave a comment below so we can pool our knowledge and learn Khans of Tarkir faster.
Would you first pick Thousand Winds from this pack?