[videojs mp4=”http://mtgprotutor.com/Videos/Daily Boost 187 – Khans of Tarkir.mp4″]

What’s Inside

[draft]ghostfire blade
witness of the ages
armament corps
winterflame
wind-scarred crag
force away
sultai banner
kill shot
rugged highlands
woolly loxodon
molting snakeskin
firehoof cavalry
valley dasher
wetland sambar[/draft]

The Best Ones

[draft]ghostfire blade
armament corps
winterflame[/draft]

Watch the video to learn why these are the best.

My Pick

[draft]ghostfire blade[/draft]

How does Ghostfire Blade stand up when critically evaluated? Let’s see.

Development: Having Ghostfire Blade in your opening hand is great. You can play it on turn one and reasonably be able to equip it on turn 4.
Morphs are such a huge part of this format that you will find many targets to attach Ghostfire Blade to for cheap.

Parity: Ghostfire Blade is not a corner-turning power house and does not shine at parity.

Winning: Of course, when you’re winning Ghostfire Blade won’t stop you.

Losing: Ghostfire Blade won’t turn any games around but it will make your blockers bigger and buy you some time.

One of the things I like most about Ghostfire Blade is that it’s colorless and by taking it as our first pick we remain open. Overall Ghostfire Blade is very strong because you’ll have morphs around pretty much the whole game.

What Do You Think?

A rising tide raises all ships.

Leave a comment below so we can pool our knowledge and learn Khans of Tarkir faster.

Would you first pick Ghostfire Blade from this pack?