[videojs mp4=”http://mtgprotutor.com/Videos/Daily Boost 182 – Khans of Tarkir.mp4″]

What’s Inside

[draft]thousand winds
secret plans
sultai flayer
winterflame
snowhorn rider
wind-scarred crag
treasure cruise
temur banner
shambling attendants
singing bell strike
jeskai student
naturalize
ainok tracker
mardu hordechief[/draft]

The Best Ones

[draft]thousand winds
treasure cruise
winterflame[/draft]

Watch the video to learn why these are the best.

My Pick

[draft]thousand winds[/draft]

How does Thousand Winds stand up when critically evaluated? Let’s see.

Development: Normally 6 mana spells are outside of the development range but with morph that changes.
I am happy to have Thousand Winds in my opening hand because I can play it on turn three.

Parity: If Thousand Winds is face down it’s an amazing parity card because when you’re opponent attacks you will punish them.

Winning: If you’re winning you can always hard cast Thousand Winds for a 5/6 flyer.

Losing: Having 7 mana to use when you’re losing will prove to be the problem here. If you can catch your opponent the Thousand Winds can turn the game around for you.

What Do You Think?

A rising tide raises all ships.

Leave a comment below so we can pool our knowledge and learn Khans of Tarkir faster.

Would you first pick Thousand Winds from this pack?