[videojs mp4=”http://mtgprotutor.com/Videos/Daily Boost 180 – Khans of Tarkir.mp4″]
What’s Inside
[draft]wooded foothills
sultai charm
jeskai elder
armament corps
mardu hateblade
mardu skullhunter
embodiment of spring
swiftwater cliffs
archers’ parapet
bloodfire mentor
force away
bitter revelation
shatter
feat of resistance[/draft]
The Best Ones
[draft]armament corps
wooded foothills
archers’ parapet
mardu hateblade[/draft]
Watch the video to learn why these are the best.
My Pick
[draft]armament corps[/draft]
How does Armament Corps stand up when critically evaluated? Let’s see.
Development: I would like to have Armament Corps in my opening hand. It’s right on the edge of development at five mana but has a huge pay out.
Playing Armament Corps on time either gives me a 6/6 or builds out my board beautifully.
Parity: If I top deck the Corps I can boost other creatures and get a big blocker. Not bad.
Winning: Armament Corps will help close out the game if I am ahead.
Losing: This card might not turn a losing game all the way around but it will buy you some time by getting a 6/6 blocker.
That’s super nice.
What Do You Think?
A rising tide raises all ships.
Leave a comment below so we can pool our knowledge and learn Khans of Tarkir faster.
Would you first pick Armament Corps from this pack?